Friday, December 19, 2014

Music Catch (1 & 2)

Music Catch is a simple little browser game where you have this ball and you move that ball around in order to catch stuff. So, Music Catch is pretty much unoriginal, and at this point, fairly unappealing. Yet, something about this game had me hooked from the word go. It's got moxie, is what it is. It's all about the presentation, and Music Catch wraps it's very basic premise in a neat and attractive package.
Number one is the music. I've never run into a game that I enjoyed being made sleepy by. The game's ambient music (composed by a fella named Isaac Shepard) is soothing, relaxing and altogether pleasant. Sure, it might serve better as a lullaby, but it seems to create an appropriate backdrop for the game nonetheless.
Then, shapes. Pretty fluorescent shapes. They're just very clean and very nice to look at. Yeah, not a big deal, but it matters, even if you don't realize it. Plus (mostly in MC2), there are a number of different sets of shapes to choose from, as well as being able to choose the music and the way the shapes appear on the screen. Depending on which you choose, the movement of the shapes can be affected by the pace of the music.
There several different colored shapes that have differing effects. Red is bad. Scoop up a red and your multiplier is cut in half, unless you can re-catch the dislodged yellow shapes. Yellow shapes- good. They increase your multiplier. Purple- awesome. These create a vacuum that sucks up everything- except reds. There's a flashy purple too, but you'll have to figure that one out on your own.
Reflexive Games has a downloadable version on it's site (not for free). This adds achievements and other goodies, as well as allowing you to load up your fave MP3s to use as background music. And that's pretty much all there is to it, but if it's worth mentioning it might be worth checking out.


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